![]() Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, and so, so much more. ![]() ![]() Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures. Welcome to W9B - Most Trusted Web Master Form By The Web Experts Join us now to get access to all our features. Model textures are now rendered as thumbnails in the MEDIA > Change texture. Number of textures per layer increased from 3 to 4 dialog to make the whole layer glowģ new properties in camera layer: Glow intensity, Glow range & Glow colourĢ new properties in model layer: Glow & Joint explosionġ new property in sketch layer: Escalator speedĥ new effects: ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnlyĢ new special URLs in MEDIA > Change texture. Glow checkbox in Layer > Active layer properties. Glow icon on model thumbnails in file dialog Support for GLB models with animated morph targets ![]() Support for GLB models with metalness maps Support for GLB models with roughness maps Support for GLB models with ambient occlusion maps ![]()
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